Cultures

Introduction

  • TownyCultures is an add-on for Towny, which enables "cultures"

  • Players that share a culture have their own "chat" channel.

  • Towns choose what culture they want to be a part of.

Description

  • Each town has a 'culture' e.g. "Greek", "Celtic", "Roman", "Azurian" etc.

  • Each town culture is displayed on the Town screen.

  • Town residents can communicate with all other town residents of the same culture (regardless of nation), using the Culture Channel: /cc <message>.

  • Town culture is fluid and dynamic. There is no central administrator for each culture. A new culture can be created by a mayor, using: /town set culture <culture>. The same command can be used to join an existing culture.

  • Nations do not create or specify culture in this way. Instead their culture is the sum of whichever cultures their component towns identify with, and/or whichever culture(s) they might claim to be affiliated with.

  • Culture is important in war systems where town transfer-after-invasion is possible, because although a town might be transferred to an enemy nation, the residents can continue communicating with their friends in the same culture, using the Culture Channel: /cc <message>.

Commands

- `/cc <message>` - As a town resident, talk to others in the same culture
- `/town set culture <culture>` - As a mayor, have the town create or join a culture

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