Cultures
Introduction
TownyCultures is an add-on for Towny, which enables "cultures"
Players that share a culture have their own "chat" channel.
Towns choose what culture they want to be a part of.
Description
Each town has a 'culture' e.g. "Greek", "Celtic", "Roman", "Azurian" etc.
Each town culture is displayed on the Town screen.
Town residents can communicate with all other town residents of the same culture (regardless of nation), using the Culture Channel:
/cc <message>
.Town culture is fluid and dynamic. There is no central administrator for each culture. A new culture can be created by a mayor, using:
/town set culture <culture>
. The same command can be used to join an existing culture.Nations do not create or specify culture in this way. Instead their culture is the sum of whichever cultures their component towns identify with, and/or whichever culture(s) they might claim to be affiliated with.
Culture is important in war systems where town transfer-after-invasion is possible, because although a town might be transferred to an enemy nation, the residents can continue communicating with their friends in the same culture, using the Culture Channel:
/cc <message>
.
Commands
- `/cc <message>` - As a town resident, talk to others in the same culture
- `/town set culture <culture>` - As a mayor, have the town create or join a culture
Last updated