Wars
Official Documentation
Introduction/Game-play:
Riot - One town fighting amongst itself. Players side with the city or the rioters via team selection.
Town vs Town - Two towns fight against each other.
Civil War - One nation fighting amongst itself. Towns side with the capital or the rebels via team selection.
Independence War - A war in which a conquered Town fights its own nation for freedom. The town which initiates the war will trigger a team-selection for the other non-capital towns. Towns which side with the rebels will also leave their nation if the rebels win. If the rebels lose all of the rebel towns become conquered.
Nation vs Town - One nation makes war on a town, attempting to conquer it. If the targeted town is part of a nation, that nation's towns will also join the war to defend the target town.
Nation vs Nation - Two nations fight against each other.
Alliance vs Alliance - Two nations fight against each other, with both nations' allies able to join the fight.
World War - All nations with enemies will be thrown into war. Similar to the old EventWar.
Wars are begun by an admin using /ta war {wartype} ...
or via town-purchased Declaration of War books.
Declarations of War are purchased via Tokens using /town redeem {wartype}
.
Tokens are earned by every non-neutral town each Towny newday. If a town is part of a nation that nation must not be neutral either. Towns with an active war will also not receive war tokens.
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