Wars

Official Documentation

Introduction/Game-play:

  • Riot - One town fighting amongst itself. Players side with the city or the rioters via team selection.

  • Town vs Town - Two towns fight against each other.

  • Civil War - One nation fighting amongst itself. Towns side with the capital or the rebels via team selection.

  • Independence War - A war in which a conquered Town fights its own nation for freedom. The town which initiates the war will trigger a team-selection for the other non-capital towns. Towns which side with the rebels will also leave their nation if the rebels win. If the rebels lose all of the rebel towns become conquered.

  • Nation vs Town - One nation makes war on a town, attempting to conquer it. If the targeted town is part of a nation, that nation's towns will also join the war to defend the target town.

  • Nation vs Nation - Two nations fight against each other.

  • Alliance vs Alliance - Two nations fight against each other, with both nations' allies able to join the fight.

  • World War - All nations with enemies will be thrown into war. Similar to the old EventWar.

Wars are begun by an admin using /ta war {wartype} ... or via town-purchased Declaration of War books. Declarations of War are purchased via Tokens using /town redeem {wartype}. Tokens are earned by every non-neutral town each Towny newday. If a town is part of a nation that nation must not be neutral either. Towns with an active war will also not receive war tokens.

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